The Queen’s Gambit
Five young apprentices. Three dangerous trials. A royal banquet that’s really a trap. When the court smiles, Highwind’s apprentices learn to read the shadows behind the feast.
Apprentices / Highwind Network · Ages 9–15
Young apprentices under Highwind Castle. Banquets that are traps, forges that keep secrets, and a spy with divided loyalties.
From royal banquets to sabotaged tournaments and the gears no adult was meant to see — pick a book and step inside the castle.
Five young apprentices. Three dangerous trials. A royal banquet that’s really a trap. When the court smiles, Highwind’s apprentices learn to read the shadows behind the feast.
An ancient forge, a sabotaged tournament, a stolen relic, and a spy with divided loyalties. Crowns crack. Allegiances shift. Someone in Highwind is playing a longer game.
A clumsy blacksmith’s apprentice stumbles into a secret network of young operatives — and a traitor among them. Lanterns low. Gears turning. Trust is the rarest tool in the forge.